﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using GameStudio.Common.BootStrappers;
using GameStudio.IDE.Common.Events;
using Microsoft.Practices.ServiceLocation;
using Utils.EventAggregator;
using GameStudio.Common;

namespace GameStudio.IDE.Common.Bootstrappers
{
    class CreateProjectTask : IBootstrapper
    {
        public void Run()
        {
            var eventAggregator = ServiceLocator.Current.GetInstance<IEventAggregator>();
            eventAggregator.GetEvent<ChangeProjectEvent>().Subscribe(OnCreateProject);
        }

        private void OnCreateProject(Project project)
        {

        }
    }
}
